Thursday, 1 June 2017

Classic Game Clones

Minecraft Clone

As part of the course Real-time Graphics Programming for Games I was tasked to recreate the voxel world generation and rendering seen in the game Minecraft. The project includes a voxel landscape generated with perlin noise, tree generation and the ability to move and break voxels in-game.

Bomberman Clone

As part of the University course Game Programming 1: Computer Games in 2D we were tasked with recreating old NES games using C++ and the SDL library. I decided to recreate the original Bomberman and wrote a game loop running ten unlockable levels, seven characters and three different power ups.