Hi! Moin! Hej!

Gameplay Programmer, Technical Artist · Unreal | C++ | AngelScript

Gameplay programmer with 5+ years in Unreal Engine and C++ across four shipped titles, including a networked multiplayer sim and releases on PlayStation, Xbox and Switch. I build data-driven gameplay systems that designers can author and tune, across GAS, AI (Behavior Tree, State Tree, Mass Entity), as well as third-person camera, movement and shooting. I work fluently in AngelScript. Most recently I led the tech art team on The Legend of Khiimori, owning performance and pipeline work from prototype to shipped game. I’m now focused on gameplay systems, prototyping and optimization.
On this page you can find my Released Titles, my Curriculum Vitae and a Contact Page.